drawing 3d objects in illustrator
How to Create Symbols for Mapping Artwork to 3D Objects in Adobe Illustrator
Encounter Adobe Illustrator: Tips and Tricks for similar manufactures.
There are different techniques for creating three-dimensional renderings of fine art work in Illustrator. This is peculiarly useful for packaging and ecology designers. In this tutorial, the Extrude & Bevel result will be used.
While mapping art to the Bevel & Extrude effect is possible in previous versions, the technique detailed here for creating the symbols is specific to Illustrator CC 2017.
- Here'southward the packaging layout:
- The first step is to divide the artwork into individual panels and plow each panel into a symbol. There are different ways to do this. One like shooting fish in a barrel way is to create new artboards sized to the dimensions of each panel and then export them. Select the Artboard Tool [
]. Create a new artboard anywhere on the pasteboard outside the current artboard, then go to the Options Bar and set the Width and Height to the dimensions of a panel.
- Position the artboard over the first panel in the layout.
- Repeat Steps two and three until y'all take six new artboards for the front, back, left, correct, top and bottom panels. Yous may want to name your artboards as you create them, which tin as well exist done in the Options Bar.
- In the Layers Panel, turn off the visibility whatever not-art layers, such as dielines.
- Become to File > Export > Export As.
- In the dialog box, ready Save equally Type to JPEG. Cheque Use Artboards, so set the Range to 2-7. Click Consign.
- In the next dialog box, set up the Color Model to CMYK, the Quality to 10 (Maximum) and the Resolution to High (300 ppi).
- Create a new document (File > New).
- Go to File > Place. Select the half dozen panel images and make certain none of the options are checked, then click Identify.
- Click to identify each of the six images.
- Now information technology's time to plough the images into symbols. Open the Symbols Panel (Window > Symbols) and click the menu to choose Select All Unused.
- With the default symbols selected click the Delete push button.
- Drag each of the panel images into the Symbols Panel, naming them accordingly in the dialog box that opens.
- Once all of the panel images have been turned into symbols, the images tin can be deleted from the artboard.
- Select the Rectangle Tool and create a rectangle the same size equally the front panel. Set the Fill to white and Stroke to none.
- With the rectangle selected, open the Appearance Panel. Click the fx button and go to 3D > Extrude & Bevel.
- Set the 10, Y and Z Axes to the desired angles, so gear up the Extrude Depth to the width of the side console. (Tip: You tin can enter the dimension in inches, merely be sure to type the " at the stop.) Bank check Preview to run across it accept event in the art.
- Uncheck Preview, so click Map Art. The Map Art dialog box maps symbols to surfaces.
- Select the top symbol from the Symbol menu and turn on Preview.
- Change the Surface to two of 6 and select the bottom symbol from the Symbol carte.
- Alter the Surface to 3 of 6 and select the right symbol from the Symbol. The previewed art will be upside-down. Hover outside 1 of the corners of the displayed symbol in the dialog box and so that the cursor changes to the rotate icon. Click and drag to rotate the symbol. Property down the Shift key will constrain the rotation to 22.5° angles.
- Continue mapping the other iii surfaces to the corresponding symbols, even the surfaces that won't be visible. Rotate symbols every bit needed.
- Once the surfaces have been mapped, lighting effects can be added past turning on Shade Artwork.
- Click OK to shut the Map Fine art dialog box, then click OK once more to finalize the 3D outcome.
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Source: https://www.webucator.com/article/how-to-create-symbols-for-mapping-artwork-to-3d-ob/
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